Faculty of Information Technology

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About Faculty of Information Technology

Faculty of Information Technology

The Faculty of Information Technology is one of the most recent faculties at the University of Tripoli, as it was established in pursuant to the former General People's Committee for Higher Education Decision No. 535 of 2007 regarding the creation of Information Technology Faculties in the main universities in Libya.

 

Upon its establishment, the Faculty consisted of three departments: Computer Networks Department, Computer Science Department and Software Engineering Department. It now includes five departments: Mobile Computing Department, Computer Network Department, Internet Technologies Department, Information Systems Department and Software Engineering Department.

 

The Faculty’s study system follows the open semester system by two (Fall and Spring) terms per year. The Faculty began to actually accept students and teach with the beginning of the Fall semester 2008. It grants a specialized (university) degree in information technology in any of the aforementioned disciplines. Obtaining the degree requires the successful completion of at least 135 credit hours. Arabic is the language of study in the college, and English may be also used alongside it. It takes eight semesters to graduate from the Faculty if Information Technology.

 

The Faculty aspires to open postgraduate programs in the departments of computer networks and software engineering in the near future.

Facts about Faculty of Information Technology

We are proud of what we offer to the world and the community

69

Publications

38

Academic Staff

1710

Students

159

Graduates

Faculty of Information Technology News

2021-05-04 688 0
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Who works at the Faculty of Information Technology

Faculty of Information Technology has more than 38 academic staff members

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Dr. Trial Lecturer Lecturer Lecturer

عضو هيئة تدريس

Publications

Some of publications in Faculty of Information Technology

Multiprotocol Label Switching

Multi Protocol Label Switching (MPLS) is a core networking technology that operates essentially in between Layers 2 and 3 of the OSI model; for this reason, MPLS has been referred to as operating at Layer 2.5. MPLS can overlay existing technologies such as Asynchronous Transfer Mode (ATM) or Frame Relay, or it can operate in an entirely IP native environment; this can allow users to take advantage of existing Customer Premises Equipment (CPE) while making a move towards converging all network traffic, such as data, video and voice, at a pace that users can accommodate and afford. MPLS provides. its users a number of advantageous features such as traffic engineering, network convergence, failure protection, and the ability to guarantee Quality of Service (QoS) over IP. arabic 2 English 27
Mariam Abojela Msaad, Amer R. Zerek , Wesam M. Tohamei(1-2012)
Publisher's website

Enhanced Techniques 3D Integral Images Video Computer Generated

The main purpose of this paper is to introduce some techniques to overcome 3D missing information visual artefacts problem, holes and blank regions between 3D integral images (holoscopic images) frames encountered with the computer generated 3D integral image, pixel-tracing styles is proposed to achieve a higher performance of generating 3D integral images in terms of execution time, Z-buffer and correct occlusion scheme is also introduced to overcome visual artefact. The methods are based on a 3D integral images ray-tracer containing 3D integral images parser, 3D integral camera model, a 3D integral images renderer and scene transformations. Consequently, fast sequences of 3D integral image frames for animations purposes are generated, experimental results show validation of the strategies to fill in the 3D missing pixels and test on different scenes, improvement in terms of execution time depends on the complexity of the scene is achieved.
Dr. Mahmoud Geat Eljadid, Prof. Amar Aggoun, Dr. Osama Hassan Youssef(1-2014)
Publisher's website

Routing based on security

Even though it is an essential requirement of any computer system, there is not yet a standard method to measure data security, especially when sending information over a network. However, the most common technique used to achieve the three goals of security is encryption. Three security metrics are derived from important issues of network security in this chapter. Each metric demonstrates the level of achievement in preserving one of the security goals. Routing algorithms based on these metrics are implemented to test the proposed solution. Computational effort and blocking probability are used to assess the behavior and the performance of these routing algorithms. Results show that the algorithms are able to find feasible paths between communicating parties and make reasonable savings in the computational effort needed to find an acceptable path. Consequently, higher blocking probabilities are encountered, which is the price to be paid for such savings. arabic 3 English 22
Ibrahim Almerhag(3-2014)
Publisher's website